For installations, exhibitions, museums, events, video games and XR, we design spatial audio that places voices, effects and music around the listener. We bring experience and consulting from the first concept to the tuning on site.
Contact usWe start from the space and the audience: how people move, how long they stay, what they should feel. We help define the speaker layout at the start of the project, prototype in our 7.1.4 control room and come on location for the final tuning.
Sound design and music for video games and interactive experiences, with the development team from the first design choices through to implementation in middleware such as FMOD.
Plans of the space, the speaker layout if it already exists, and the visitor experience you have in mind.
It depends on the scale: an installation can take several months, from the first concept to the tuning on site.
Plans, speaker layout if you have one, and the experience you have in mind: we start from there.
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