Service · U.S.O. Production

Immersive audio for installations, museums, games, AR and VR

For installations, exhibitions, museums, events, video games and XR, we design spatial audio that places voices, effects and music around the listener. We bring experience and consulting from the first concept to the tuning on site.

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Up to 7.1.4Custom layoutsOn-site tuning

What we bring

  • Multichannel and object-based mixes up to 7.1.4, including Dolby Atmos
  • Mixes for custom speaker layouts
  • Binaural and spatial audio for AR and VR
  • Narration in any language
  • Final tuning on location
Consulting

Involved from day one

We start from the space and the audience: how people move, how long they stay, what they should feel. We help define the speaker layout at the start of the project, prototype in our 7.1.4 control room and come on location for the final tuning.

Games and interactive

Sound that reacts

Sound design and music for video games and interactive experiences, with the development team from the first design choices through to implementation in middleware such as FMOD.

FAQ

Questions

What do you need to get started?

Plans of the space, the speaker layout if it already exists, and the visitor experience you have in mind.

How long does a project take?

It depends on the scale: an installation can take several months, from the first concept to the tuning on site.

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Tell us about your space

Plans, speaker layout if you have one, and the experience you have in mind: we start from there.

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